This was my third game project i worked on at The Game Assembly (12 weeks half time), which was a 2D side-scrolling game inspired by Hollow knight, gameplay and art style. My responsibility was the art style and it's pipeline, where we made all assets in 3D and rendered them out as sprites. Modular, decorative sprite kits, sprite sheets of checkpoint, door, crumbling platform, mockup, player character concept art and model. Environment concept art and set dressing of level 2 and 3.