Grim Fate Awaits - GameProject #3

This was my third game project i worked on at The Game Assembly (12 weeks half time), which was a 2D side-scrolling game inspired by Hollow knight, gameplay and art style. My responsibility was the art style and it's pipeline, where we made all assets in 3D and rendered them out as sprites. Modular, decorative sprite kits, sprite sheets of checkpoint, door, crumbling platform, mockup, player character concept art and model. Environment concept art and set dressing of level 2 and 3.

Mockup.

Mockup.

Player Concept art.

Player Concept art.

Player Model.

Player Model.

Checkpoint sprite sheet.

Checkpoint sprite sheet.

Door sprite sheet.

Door sprite sheet.

Environment concept art.

Environment concept art.

Environment concept art.

Environment concept art.

Environment concept art.

Environment concept art.

Environment concept art.

Environment concept art.

Modular sprite tiles, made tillable in photoshop.

Modular sprite tiles, made tillable in photoshop.

Deco asset sprites.

Deco asset sprites.

Shader setup in blender.

Shader setup in blender.

Shader, displacement modifier with texture noise and a solidified modifier with flipped normals.

Shader, displacement modifier with texture noise and a solidified modifier with flipped normals.

The setup i used in blender to render the finished 2D sprite.

The setup i used in blender to render the finished 2D sprite.